

Many games require quite a few tries to get them right (which the game punishes with a decrement to "IQ"), but it's not possible to progress without clearing every level. What are your rules around them?ĭiscuss persistence in problem-solving. What does it mean to think outside the box, and how is true cleverness and problem-solving different from wordplay "tricks"? Show moreįamilies can talk about divergent thinking, which Tricky Test 2: Genius Brain requires as its core mechanic.

Though the concept of thinking creatively is a solid one, this app is more frustrating than fun. For example, there's a puzzle in which ketchup should come out of a bottle, but many users report getting stuck because the game mechanic just won't work on their device, preventing them from continuing.

Aside from these fundamental issues, it is sometimes glitchy. Many puzzles aren't truly satisfyingly "clever" or "tricky" they're just dishonest, and success at the game sends a message that intentional deception is fun - a potentially dangerous idea for kids. Because it penalizes players for experimenting to solve problems, it promotes a very narrow view of success and intelligence that favors flawlessness and sheer luck over persistence and patience. The puzzles in Tricky Test 2: Genius Brain are occasionally fun, clever, or just outright funny, but more often than not they elicit groans and frustrations, especially when solutions are nearly impossible to discover without more trial and error than the game allows with punishment or purchases. This puzzler would be a blast if it weren't so frequently frustrating and full of ads and purchases. Players can earn coins through timed free gifts, by watching advertisements, or by buying them from the in-app store, and full-screen advertisements interrupt gameplay ever five levels or so. After five incorrect tries on a puzzle, the game deducts points from the player's "IQ" and gives the option either to spend coins to continue or go back and replay the last three levels. At any point, players can spend in-game currency to get a hint or buy a solution to bypass a level. From there, puzzles become increasingly difficult, often requiring mathematical skills to figure out patterns and equations or physical manipulation of the mobile device in specific ways. For example, instructions might read "drag me into the box" and display a square on-screen to solve, players must drag the word "me" from the instructions into the box. TRICKY TEST 2: GENIUS BRAIN is a series of more than 100 puzzles that direct the player to interact with on-screen words, objects, or numbers but with intentionally misleading instructions or outside-the-box solutions.
